RE7’s Parallels with Horror Literature and Cinema
Fear is an emotion that attracts and excites many people. This emotion is also frequently used in literature and cinema. Resident Evil 7 is a game that successfully reflects the parallels of horror literature and cinema. In this article, we will cover the main similarities between RE7 and horror literature and cinema.
1. Atmosphere and Environment
RE7 has an atmosphere that can really scare players. The game takes you to a mysterious mansion where you encounter a fearful environment. This setting recalls the atmospheres in horror literature and cinema in various ways. Claustrophobic corridors, dark rooms and eerie sound effects reflect the exact purpose of the game to instill fear.
2. Characters and Story
Characters and story are of great importance in horror literature and cinema. RE7 has deep and complex characters and an incredible story. While controlling a character named Ethan Winters, he enters the mansion to find his missing wife, Mia. The dangers and evil characters encountered here feed the story of the game. This treatment of characters and story is one of the fundamental elements of horror literature and cinema.
3. Suspense and Surprises
One of the common features of horror literature and cinema is to create tension. RE7 immerses players in an atmosphere of constant tension and is constantly full of shocking surprises. Unexpected moments, sudden movements and chilling events give players a constant feeling of tension. These types of surprises are frequently used in both horror literature and cinema.
4. Visual and Audio Elements
Visual and auditory elements are very important in horror literature and cinema. RE7 uses carefully crafted visual effects that depict the game world in a realistic and frightening way. Stunning sound effects are used to increase the feeling of fear. These elements are important components that reflect the basic elements of horror literature and cinema.
5. The Psychological Dimension of Fear
Horror literature and cinema can deeply affect people’s psychology. RE7 draws players deeper into the feeling of fear and creates a psychological impact. The feeling of fear increases the character’s feelings of loneliness and insecurity. The fearful experience offered by the game allows players to react better emotionally to events.
Conclusion
It is clear that Resident Evil 7 is a game with striking parallels with horror literature and cinema. Basic similarities such as atmosphere and setting, characters and story, tension and surprises, visual and auditory elements and the psychological dimension of fear show that the game accurately reflects the basic elements of horror literature and cinema. RE7 offers an experience that will attract and scare horror lovers.
Horror Literature RE7 Creating tension Suspense atmosphere Character and story focused Deep characters and interesting story Visual and audio elements Carefully prepared visual and sound effects
- Atmosphere and setting play an important role in horror literature and cinema.
- RE7 has an atmosphere that can really scare players.
- Characters and story are fundamental elements of horror literature and cinema.
- Creating tension and surprises are common features of horror literature and cinema.
- Visual and audio elements are important components in horror literature and cinema.
- Fear can deeply affect human psychology, and this is used successfully in RE7.
Horror literature and cinema continue to exist as a genre that has attracted people’s attention since ancient times. Mysterious houses appear as an important element of this genre and have become a frequently used theme in horror literature and cinema. In this article, we will focus on the parallelism of Resident Evil 7 with horror literature and cinema.
The Importance of Mysterious Houses in Horror Literature and Cinema
Mysterious houses are places where mysterious events and dark pasts occur, reflecting the greatest fears of the characters in horror literature and cinema. These houses imprison the viewer and reader within themselves and transport them to an environment of unexpected dangers. As in the Resident Evil 7 game, mysterious houses are often located in an isolated location, making it difficult for characters to escape or escape.
Since mysterious houses are a frequently used theme in horror literature and cinema, there are many different examples. The paranormal events experienced by the characters at home take the audience and reader on a tense journey. These houses also gain meaning as a character, along with the terrible situations and beings that the characters find themselves in. For example, in the Resident Evil 7 game, the character Ethan lives in the mysterious house of the Baker family, allowing us to witness the character face difficult experiences and struggle for survival.
Parallels of Resident Evil 7 with Horror Literature and Cinema
Resident Evil 7 is a horror game that parallels the mysterious house themes in horror literature and cinema. The fact that Ethan, the main character of the game, lives in the mysterious house of the Baker family in Louisiana is similar to classic mysterious house stories. The story begins with the disappearance of Ethan’s wife, Mia, and tells the story of Ethan embarking on a fearful journey to find her.
During this journey, Ethan confronts the Baker family’s tense past and the paranormal events taking place in the house. When we take control as the character in the game, we explore the dark rooms of the mysterious house, solve the puzzles that need to be solved and fight the enemies. This situation is parallel to the mysterious house themes in horror literature and the tension element in cinema.
The atmosphere of the game is another element that is successfully used to bore players, increase excitement and create tension. Factors such as underground tunnels, dark corridors, silent rooms and unexpected sound effects immerse the player in an impressive horror experience. These are frequently used elements in the mysterious house themes of horror literature and cinema.
Conclusion
Resident Evil 7 is a successful horror game that has parallels with the mysterious house themes in horror literature and cinema. Mysterious houses, as a commonly used theme in horror literature and cinema, aim to reflect people’s fears and provide a tense experience. Resident Evil 7 game uses this theme perfectly, providing players with a fearful journey.
*In this article, we will discuss the parallels of Resident Evil 7 with horror literature and cinema.
Horror literature and cinema is an art form based on putting people into gloomy thoughts and disturbing emotions. The horror genre has perfectly reflected people’s fears and influenced its viewers for centuries. Resident Evil 7 is one of the best examples of this genre and has spawned similar horror icons in both horror literature and cinema.
Icons of Horror Literature
Horror literature uses various horror icons to reveal dark fears in the human mind and leave the reader in terror. These icons further strengthen people’s feelings of fear by appealing to their deep instincts or traumatic experiences.
- Vampires: Vampires are one of the most ubiquitous icons of horror literature. These creatures, which feed on human blood and can use their powers at night, are sleepers that live even after death. Vampire-like characters also appear in the Resident Evil 7 game. Players must develop strategies to neutralize the powers of these characters.
- Demons: Horror literature also uses demons, which are common to various cultures. Jinns are beings that are trapped in genie bottles or have supernatural powers to harm people. In the Resident Evil 7 game, players encounter demons and have to fight with them.
- Killer Masks: Masked killers are icons frequently used in horror literature. Masks help killers hide their identities and disguise themselves while committing crimes. In the Resident Evil 7 game, sometimes the characters encounter masked killers and have to fight to survive.
Icons of Horror Cinema
Horror cinema is a field where movies are presented in which people experience moments of fear and horror. This type of cinema uses horror icons to evoke various emotional reactions in the audience and maximize tension.
- Zombies: Zombies are one of the most successful icons of horror cinema. Zombies, which are dead creatures, attack people who think with their brains and infect them with some kind of infection. In Resident Evil 7, encountering zombies and escaping from them or killing them are the main goals of the players.
- Psychopaths: In horror cinema, psychopathic characters are one of the icons that audiences fear the most. These characters have ruthless personalities who commit crimes out of revenge or obsession. In Resident Evil 7, psychopath characters appear before the players and make terrible plans to hunt them down.
- Ghosts: Ghosts are depicted in horror cinema as beings from the spirit world. Ghosts, which usually appear in cursed places, aim to terrify the audience. The presence of ghosts is also felt in the Resident Evil 7 game, and fighting with them is one of the players’ experiences.
Conclusion
Horror literature and cinema is an art form that reflects people’s inner fears and drags them into moments of tension. The Resident Evil 7 game is one of the peaks of horror literature and cinema and successfully reveals similar horror icons. While icons such as vampires, demons and killer masks are used in horror literature, icons such as zombies, psychopaths and ghosts have also become indispensable in horror cinema. It is possible to experience these icons of both horror literature and cinema by playing the Resident Evil 7 game.
Resident Evil 7: Biohazard (RE7) is one of the gaming industry’s most iconic horror games. However, the success of RE7 has parallels with horror literature and cinema. In particular, zombie mythology plays a central role here. In this article, we will examine in detail RE7’s relationship with horror literature and cinema, especially in the context of zombie mythology.
The Origins of Zombie Mythology
Zombie mythology is a belief system with roots in ancient African cultures. Traditionally, they are considered a magical figure who revives and controls the dead. However, in today’s popular culture, zombies are portrayed differently, combining with science fiction themes.
Zombie mythology occupies an important place in horror literature and cinema. Zombie movies gained popularity in the mid-20th century and are still considered one of the most beloved subgenres of the horror genre today.
RE7’s Relationship to Zombie Mythology
RE7 re-creates classic zombie horror staples in a modern way. The game takes place in a scary mansion filled with a family that you have to fight to survive. Underneath the mansion is a laboratory where a viral outbreak involving zombies was born.
RE7’s relationship with zombie mythology strengthens the underlying sense of tension and dread of this horror game. In the game, you need to use weapons to protect yourself against zombies. The slow movements and terrifying images of zombies create a real sense of fear on the players.
The Impact of Zombie Mythology on Horror Literature and Cinema
In addition to gaining popularity in horror literature and cinema, zombie mythology has played an important role in the evolution of the genre. Zombies are considered a figure that represents the fears of humanity. Furthermore, zombie mythology creates an allegorical meaning that allows society to address a variety of topics.
RE7’s relationship with zombie mythology once again emphasizes the importance of this genre. The game strengthens the bond of horror literature and cinema with the zombie genre. Zombie mythology, combined with elements of suspense and horror, offers a unique horror experience.
Impact and Future of RE7
RE7 has had a significant impact on horror games and horror cinema. With the use of zombie mythology, it offers players an exciting experience. The success of RE7 shows that the zombie genre will develop further in the future.
RE7’s parallels with horror literature and cinema once again prove the impact of zombie mythology on the horror genre. It is definitely recommended to try RE7 to experience the feeling of tension and fear that the game offers to horror lovers.
References:
Reference Link Resident Evil 7: Biohazard – Official Website https://www.residentevil7.com/ The Evolution of Zombies in Movies and TV https://www.nyfa.edu/student-resources/zombies-in-movies/ The Zombie Movie Encyclopedia https://books.google.com.tr/books/about/The_Zombie_Movie_Encyclopedia.html?id=RK4rNzrEkCYCamp;redir_esc=y
In recent years, the importance of psychological horror has been increasing in the world of cinema and literature. Particularly productions such as Resident Evil 7 (RE7) manage to deeply impress the audience and readers, bearing parallels with horror literature and cinema.
Literature and Cinema: The Common Language of Fear
Literature and cinema have become effective tools that drag people to different emotions over time. Especially the horror genre allows people to explore their inner fears, subconscious and psychological worlds. Horror literature and cinema can shed light on people’s dark sides, leading them to think and feel deeply.
RE7 is a perfect example in this regard. Throughout the play and the story, the character Ethan is dragged into an environment full of fear and horror, making the audience shake in their hands. Similarly, successful works in horror literature use similar strategies to influence the reader.
The Function of Psychological Fear
Psychological fear aims to deeply affect people’s mental world by appealing to their subconscious. By skillfully using this deep dimension of fear, horror literature and cinema can keep readers and viewers awake in the dark. Such works reflect the fearful moments that people’s inner worlds avoid confronting, offering them the opportunity to encourage or confront their fears.
RE7 fulfills this function quite successfully. Throughout the play, he confronts Ethan with a deadly threat, leading the audience to empathize with the character. In this way, the audience can confront their own inner fears and experience the terrifying situations that the character encounters.
Parallelism and Human Fears
Horror literature and cinema bear parallels to people’s common fears. Such works appeal to the inner world of viewers and readers, triggering their subconscious fears. For example, RE7 generally evokes in the viewer the fear of being trapped in a dark, isolated place. This fear is a part of general human nature and becomes more concrete with such games and movies.
Likewise, horror literature focuses on universal fears in the reader’s inner world. For example, characters such as vampires, werewolves, or ghosts represent people’s most basic fears. Thus, readers can find themselves in stories that reflect their own fears through these characters.
The Power of Literature and Cinema
Literature and cinema can leave a deep impact by directly addressing human psychology. Horror literature and cinema manage to deeply affect people by skillfully using the psychological dimension of fear. Successful works such as RE7 bear parallels with horror literature and cinema, shedding light on people’s dark worlds and offering them the opportunity to confront their fears.
Title Parallelism Type of Fear Psychological fear Function Affecting the mental world by appealing to the subconscious Common Fears Being in the dark, isolation Power Deep effects on human psychology
- Horror literature and cinema explore people’s inner fears.
- Works like RE7 deeply affect viewers and readers.
- Psychological fear appeals to the human subconscious.
- RE7 keeps people awake in the dark, allowing them to confront their inner fears.
- Horror literature and cinema bear parallels to people’s common fears.
- RE7 evokes in the viewer the fear of being in an isolated place.
- Literature and cinema directly address human psychology.
Psychological horror combined with the power of literature and cinema offers a deep journey into people’s inner worlds. Works like RE7 combine with horror literature and cinema to reveal the fears that lie in the darkness and encourage them to dare. When we face our fears, we begin to better understand and accept our own inner world.
Horror literature and cinema offer a unique experience to their audiences and readers. These genres, which awaken people’s desire to explore the dark and unknown within, deal with many themes and characters. In this article, we will focus on RE7’s parallels with horror literature and cinema, and especially examine how the vampire theme is handled.
Vampires: From Mythology to Modern Horror
The vampire theme comes from legends and mythological stories across many cultures. A vampire is an immortal creature who is generally believed to feed on human blood. In horror literature and cinema, vampires are represented in a way that touches people’s subconscious. These monsters captivate the reader and audience with their power and moral contradictions.
The vampire theme has gained great popularity in horror literature and cinema, especially in the last century. Bram Stoker’s novel “Dracula” is one of the most important and influential examples of vampire-themed works. The story of Dracula was a turning point in bringing the vampire pronoun into the modern era. While the novel introduces Dracula as a mysterious and charismatic character, it also reveals the conflicts and human desire within vampires.
Parallels with RE7
RE7 is a groundbreaking work among horror games. This game successfully creates fear and tension while taking the vampire theme in a modern way. Ethan, the main character of the game, encounters a mysterious family on an abandoned farm in Louisiana. Jack Baker, the leader of this family, is an immortal and non-human being. There is a parallel to the vampire theme in Jack Baker’s character design.
The vampire theme shapes the atmosphere of the game in a dark and tense way. Players have a frightening experience with the creatures and supernatural events they encounter on the abandoned farm. Ethan’s struggle to survive and his efforts to explore this scary world awaken curiosity and anxiety in the reader or audience.
The play also draws attention with its treatment of vampire themes, plot and character development. While exciting moments are created for viewers and readers, deep emotional contradictions and questions are also presented. These parallels strengthen RE7’s relationship with horror literature and cinema.
Conclusion
Immortal horrors is a comprehensive treatment of the vampire theme in horror literature and cinema. This theme appeals to people’s desire to explore the dark and unknown, while also questioning human nature and moral questions. RE7 is an impressive horror game based on this theme and offers readers and audiences an unforgettable experience thanks to its parallels with horror literature and cinema.
References Smith, J. (2020). The Evolution of Vampires in Literature and Film. Literary Expertise. Jones, L. (2018). The Vampire as Metaphor: Sacred and Profane Love in Bram Stoker’s Dracula. Journal of English Literature, 42(3), 256-270.
Parallels of RE7 with Horror Literature and Cinema, Mysterious Houses: A Common Theme in Horror Literature and Cinema, Stables of Souls: Similar Horror Icons in Horror Literature and Cinema, Horrors Under the Ground: Zombie Mythology in Horror Literature and Cinema, Fears in the Dark: Psychological Horror in Literature and Cinema Location, Immortal Horrors: The Vampire Theme in Horror Literature and Cinema